Yuma finally debuts as a game creator! With Navigation! Tsukuru to Wakaru Hajimete Game Programming" [Tsumigamebu! Episode 12
This is the Tsumikibashi University Game Research Club. This is the club room of the Tsumikibashi University Game Research Club, or "Tsumige Club" for short.
The club members bring their own games and just play them. ......
This is a series of game reviews in the style of a novella, leisurely describing the daily life of the "Tsumigame Club"!
- Introduction of Tsumigame club members
- Yuma Konoshita, the main character, is a 19-year-old college freshman. She is bright, honest, polite and a little natural. She is a casual gamer and enjoys playing games of all genres without hating them.
- Sayuri Ekioka is a 20-year-old second-year university student and the head of the Tsumigame club. She is a passionate gamer who can't stop talking about games and has a wealth of knowledge about them. She has a wide range of knowledge from old games (including maniac games before the Famicom!) to the latest games. ) to the latest games, and buys any game that interests him, from the hottest titles to the most maniacal. However, it is said that his game playing skills are not very good.
- Kirishima Sui is a 20-year-old second-year university student and vice president of the Tsumigame Club. She met Sayuri in the spring of their freshman year of college. She is a gal-type girl who got hooked on video games under Sayuri's influence and is now a total gamer. She is a genius gamer who can get the hang of any genre of game she plays and quickly get good at it.
One evening. Yuma Konoshita, a first-year club member, came to the club room and opened the door to play games.
Good evening!
In the club room, the club leader, Sayuri Ekioka, a second-year student, and the vice-president, Sui Kirishima, a second-year student, were chatting about something.
They were talking about something called "......," which is a program that is used to program various things in the world around us.
Hmmm.
For example, automatic doors are programmed to open when someone comes in front of the door, and to close when no one is in front of the door for 5 seconds.
Yeah, I see.
And I am programmed to "start talking about the game when Sui comes in front of me!
No, no, no, Sayuri is not programmed to do that!
(What am I talking about? ......?)
Yuma enters the room while watching the two of them. Now all three members of the Tsumigae club are present.
What are you two doing today?
Oh, it's Yumachi♪ Today, we are going to play the Nintendo Switch "With Navi! Let's play with the Nintendo Switch "Tsukuru te Tsukuru Wakaru Hajimete Game Programming" that Sayuri brought, and before that we were talking about "What is programming? We were talking about "What's programming?
Oh, I know "Hajimete Game Programming"! It's software that lets you create and play games.
But that's not all. But that's not all. You can learn the basics and concepts of programming, which is necessary for creating games, while practicing!
To be honest, I thought that programming sounded rather difficult and science-oriented, so I knew about this "First Time Game Programming", but somehow I couldn't get my hands on it. ......
To be honest, I'm the same way~.......
Phew~...... don't worry, don't worry. Once you actually play with it, I'm sure both of you will get hooked on the fun of programming! So today, I'm going to talk about "With Navigation! Let's talk a lot about "Making and Understanding Beginning Game Programming" and actually play with it!
Yes, sir!
By the way, I'm programmed to start talking about "Hajimete Game Programming" when the two of us are in the club room! How's that?
No, that's why Sayuri isn't working on the program. How's that!" I'm not sure if it's a good idea to say "How's it going?
Programming software from Nintendo's development office! Let's program by connecting the mysterious creature "Nordon"!
Before introducing "Hajimete Game Programming," let's start with what programming is.
To be honest, I have only a vague idea of what programming is, and I can't really explain what it is.
I can't really explain what it is. ...... I have an image that it is something that you do by typing a lot of English.
Hmmm...let me explain. Programming, to put it bluntly, is "assembling instructions to make a computer do what you want it to do.
I see. So, the commands to the computer are called "programs," and the assembly of those commands is called "programming.
Programs are used in everything in our daily lives, for example, in the vending machines in town and in the cell phones we use every day. And of course, games are also programmed. For example, the main character in an action game moves to the right when the stick is tilted to the right, or the ship in a shooting game shoots when the A button is pressed, are all programmed to move.
I see. So this software lets you experience "game programming.
By the way, I am also programmed! And this is my programmed movement! Wink, wink, wink! Wien-gasha!
No, Sayuri, I'm going to use that "mysterious person who is running on programming" setting for the rest of the day. ......? I mean, "Wienagasha" is a very retro robot!
Ah, haha. ...... So, Mr. Director, in order to program with this software, do I still need to write English sentences? ......?
No, "Hajimete Game Programming" does not require you to write English sentences, or code, as Yuma calls it. Instead, you will be programming using mysterious creatures called "nodons. So, take a look at this.
Wow, how cute are these little ones with all kinds of faces...
So these colorful little guys are nodons... So how do you use them?
Well, they are programmed by connecting them to each other with wires! For example, if you connect the B button port of the "Button Nordon" to the jump port of the "Human Nordon," you can program the human to jump when the B button is pressed.
I see...what happens depends on how you combine the noddons!
Yumacchi, you immediately put "chan" in noddon. ...... Well, that's all right, Sayuri, what kinds of noddons are there?
Ummm. Nodons are classified into four categories: input, intermediate, output, and mono, and there are many different types, each with a completely different function. For example, there are "button nodons," "stick nodons," "oriented nodons," "human nodons," "mono nodons," "game screen nodons," "background music nodons," "touch nodons," "timer nodons," "keisan nodons," "effect nodons," "shindo nodons," "rotation Speed Nordon". ......
So, there are that many!
No, no, no, this is only the beginning. There are a total of 85 different types of noddons in this film! Each of them has a different face and personality, and each has a completely different way of speaking and characterization. The chatter of these unique noddons is fun to watch!
I'm getting excited just listening to them. ...... ♪ I think I'm going to get more and more attached to the Nodons as I play... ♪
Incidentally, the packaged version of this work comes with a "Nodon Reflection Card" that allows you to check the functions and usage of the Nodons at any time, so be sure to check it out!
But there are so many Nodons, it's impossible to learn how to use all of them at once! Will there be some kind of lesson for me?
That's right!
You're so loud!
There are two game modes in "Hajimete Game Programming," and one of them is "Lesson with Navigation," which allows you to experience programming while learning how to use the Nodons in detail.
In the lesson, you will create seven different games, including a two-person game of tag, a classic side-scrolling action game, and a racing game where you drive a car. â- You can learn the basics of programming by experiencing all the lessons.
It's so interesting that you can make games of so many different genres!
But to be honest, I'm a little worried about whether I can make games properly. ......
I'll be fine!
Again, you are loud!
I'm programmed to "shout out loud sometimes", you know! Oh no!
Sometimes" is such an outlandish program!
Anyway, as the lessons in this game are called "lessons with navigation," there is a navigation system that takes you from the beginning to the end of the game, so that anyone can create a game by following the instructions. By the way, the player is guided by a blue circle that moves and talks, named "Bob"!
So this Bob is going to teach you all sorts of things...
Hmmm! The lesson is a dialogue between Bob and the Nodons. Each lesson is made up of several steps, and each lesson should take between 40 and 90 minutes to complete.
You don't have to finish the whole lesson at once, as long as it's divided into several steps.
So, Mr. Director, you mentioned that the game has two modes: ...... "Lessons with Navigation" and what is the other one?
That's right, "Free Programming"!
As the name suggests, this mode allows you to program freely. You can program your own original game using the nodons you learned in the lesson.
Oh, wow! In order to be able to create games in this mode, we need to learn programming skills in the lessons.
You can save up to 64 games that you have created and received.
What? Does "received games" mean ......?
Yes, games created in the free programming mode can be published through local communication or on the Internet. And games published on the Internet can be played by players and others around the world by providing them with a "game ID! (*Note: You will need to subscribe (for a fee) to Nintendo Switch Online to publish your game on the Internet.)
I see... So, if you give us your "Game ID", you can play games created by other people!
With this "Hajimete Game Programming," you can create and play a variety of games!
Mm-hmm! Now, let's have Yuma play the "lesson with a navigator"...and learn the basics of programming with Bob, Nordon, and the others!
Yes, sir!
By the way, I'm programmed to "help Yuma learn the basics of programming"! What do you think?
Yes, I think it's nice programming!
Nice programming? You are so honest~, Yumacchi .......
Challenge yourself to a lesson with a navigator! Let's master up the competitive onigokko (a game played by two people)!
So, Yuma will experience the first step of Lesson 1 "Two Players Battle! Yuma will experience the first step of the navigated lesson "Two Players Battle! This lesson consists of seven steps and takes approximately 40 minutes.
Wow, you can make not only a game to play by yourself, but also a game to play against each other!
Incidentally, all controls in this game are touch-sensitive, and in the Switch's portable mode, programming can be done intuitively with touch alone. Of course, stick and button controls are also supported, so you can play with whatever controls you prefer.
I'm going to try it with a controller.â
 By the way, in the Switch's TV mode, you can also connect a commercially available USB mouse to the dock and use it to control the mouse. It is quite comfortable and convenient, so if you have a mouse, please give it a try! But enough preamble, Yuma, let's get started with the lesson!
Yes, sir!
Good luck, Yuma!
When I started the lesson, Bob started talking to me right away.
The lessons are interactive, so you can play them as if you were reading a story.
It's nice to be able to learn like playing a game and not like "studying.
Bob told me that he is going to make a game in which a human runs away and a mongolian chases after him while a dangerous ball rolls around!
Sounds interesting...but I have a feeling it will be a bit difficult to make... ......?
But I'll do my best. ...... Oh, it looks like they are going to the program screen right away!
Wow, so this is the program screen. So this is the program screen.
First of all, it looks like we are going to call "human Nordon-chan. Well, following Bob's instructions, I selected "Things" in the lower left corner of the screen, then "Character" and "Human", and ...... appeared!
It's Hitonordon! So this is going to be the player character!
By the way, if you want to see the details of Nordon's functions, you can always check the "Reference" menu in the Pause menu.
ヒトノードンちゃんとボブくんが会話してますよ♪ 読んでるだけで癒やされます~……♪
So then, when you put Hitonodon on the program screen and check the game screen, you will see ......?
Oh, a human appeared on the game screen!
Yes, the program screen, which is the back side of the game screen, is linked to the front game screen. For example, when you move the human node to the right on the program screen, the human on the game screen also appears on the right. This system makes intuitive programming possible while keeping the game screen in mind.
Oh, it looks like the next step is to make it possible to control this human by programming, doesn't it?
Bob asked me, "Can you try to move the human with the L-stick?" Bob asked me, so I gave it a try. ...... But sure enough, no matter how much I clicked the L-stick, I couldn't make the human move!
I see~ First of all, they show us the "impossible state".
Hmmm. This allows the player to realize what has changed and what has become possible through programming.
Next, I followed Bob's instructions and selected "Input," "When you press the stick," "L stick," and "Left/Right," in that order, and called up Stick-No-Don-chan!
Bob told me to connect the output port of the stick node to the left and right ports of the human node.
Bob-kun also tells me how to connect this port and that port.
Hmmm. This is a software that allows anyone to experience programming, thanks to the kind and careful design that not only provides text instructions, but also visually guides the user in an easy-to-understand manner.
After connecting the two Nordons and returning to the game screen, we can now move the human.
Now we have completed the program that "the human moves left and right when the L-stick is pressed to the left or right!
Oh, it's getting more and more like a game!
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