Steam] Steel body is a gamer's romance! Three PC games in which "mechas" are the main characters!

How are you doing, Akiba Research Institute readers? This is Nero Hyakkabe, a writer who buys too many games. This year marks the 30th anniversary of the "Super Robot Taisen" (Super Robot Wars) series. I'm sure there are many people, not only gamers and anime fans, who feel excited just by seeing the words "robot" and "mecha. That is why we would like to feature games starring "mechas" that can be played on Steam.

Steel bodies are a gamer's dream! Here are 3 PC games in which "mechas" are the main characters!


Table of Contents
METALLIC CHILD
Hardcore Mecha
Into the Breach

1. Exhilarating battles in which you grab and throw enemies and numerous random elements will keep you hooked! Beautiful girl android action "METALLIC CHILD

  • METALLIC CHILD (CREST)
  • Genre: Action
  • Release date: September 16, 2021
  • Price: 2,980 yen (as of October 8, 2021)
  • Copyright: (C) 2021 STUDIO HG

It is needless to say by now, but the combination of "mecha" and "bishojo" is an ironclad combination. There are many masterpieces of "mecha x bishojo" in both anime and video games, and "METALLIC CHILD," which we will introduce here, is another "mecha x bishojo" work.



METALLIC CHILD" is a rogue light core action game that follows the exploits of an android girl named Rona. Rogue Lite" is a term used to describe games that include elements such as "randomly generated stages and item placement each time you play" and "losing levels and items when you get hit. It is one of the genres that have many fans due to its highly addictive nature that allows players to play over and over again.


When starting the game, the player is suddenly confronted with a heartbreaking message from a young girl saying, "Please, help me! is a heartbreaking message from a young girl. This is actually a distress signal from Rona, an android girl.



This game takes place on the spaceship Lifestream, a space laboratory. Inside the Lifestream, a space laboratory, a project called "Metallic Child" was being carried out to create a mechanical child at the suggestion of Dr. Irene.

One day, however, a large-scale rebellion broke out at the hands of Dr. Irene. All the Metallic Children except for Rona run amok, and the Lifestream begins to fall to earth. In the midst of this situation, Rona, who was destroyed and unable to move, sent a distress signal overboard to stop the evil actions of her creator, the doctor.

You, the player in front of the monitor, who happened to catch the signal, remotely control Rona to stop the rebellion of the robots and support her in her fight.... This is the story of the game.

The main character is the player playing this "METALLIC CHILD" himself, who controls Rona through the game and fights alongside her, a novel setting with a so-called "meta-perspective". Combined with the high quality graphics and fully voiced dialogue, the player is drawn into the world of the game.



The basic flow of the game is to select a stage from a base and defeat the boss that awaits you at the end. The stages do not proceed in a predetermined order, but rather, players are free to choose any stage they like and take on the challenge. In addition, players can learn boss-specific techniques called "MC skills" by defeating bosses. This system can be easily understood by imagining the system of the classic action game "Mega Man.



This game is an action game with a diagonal, downward viewpoint. Rona's basic actions are "normal attack," "jump," "rolling," "skill attack," and "grab & throw. The player must explore the dungeon by using these actions to defeat all the enemies that appear in each room, and aim for the boss that awaits on the final floor. Let's take a look at each of these actions.

First, there is the "Normal Attack. This is an action to attack forward with your equipped weapon. Pressing and holding the button repeatedly will connect a combo, and releasing the button will unleash a charge attack that can peel off the enemy's shield.

I mentioned "equipped weapons" earlier, but there are three types of weapons in this title: the gauntlet, which is a two-handed strike; the hammer, which has many gaps but is highly powerful; and the sword and shield, which allows the player to guard instead of rolling. Players switch between these weapons depending on the enemy and the situation as they fight.



Jumping and rolling are mainly used to avoid traps and enemy attacks. Some attacks and obstacles can only be overcome by jumping, so it is important to be able to recognize them.

Skill Attacks" are actions that allow the player to perform special techniques that vary depending on the weapon equipped. There is also a more powerful "chain skill" system that can be activated by switching weapons during a skill attack, so it is important to aim aggressively.

However, "skill attacks," "rolling," and the "grabbing" described below consume a "battery," a stamina-like gauge, so they cannot be used unnecessarily and continuously. In order to recharge the battery, you must damage the enemy with a normal attack, so you cannot evade or use skills in a heavy-handed manner, and I felt that the game system is well balanced.



It is no exaggeration to say that the key to this game is the "grab" and "throw" actions.

As the name suggests, this is an attack method in which the player grabs the enemy and throws him or her in the designated direction. It is quite powerful, and can hit an enemy like a bullet to inflict damage, hit a wall to disable it for a short period of time, or even throw it at a floor of flames to inflict massive damage.

Above all, the exhilarating series of actions of grabbing, throwing, and smashing is so exhilarating that it makes you want to grab and throw anything and everything. However, as mentioned above, "grabbing" requires battery power, and the throwing motion leaves a large gap, so if you are not good at it, you may end up getting beaten up by the enemy. This is one of the most enjoyable aspects of the game, as it combines the elements of "risk and reward" and "feel good.


Another of the most exciting aspects of the game is the "mini-core" and "super-core" elements.

Up to three "mini cores" can be equipped, but they disappear after a certain amount of time. However, if three items are equipped at the same time, they enter a state called "core connect," which increases attack power and skill power, so you will want to continue your search before the mini-cores disappear.



Super Core" can be obtained by accumulating "Mini Core" and "Core Essence" core energy. Unlike mini cores, these are permanent buffs that do not disappear over time as long as you are in the stage, so you want to acquire mini cores as you go and accumulate core energy as much as possible.

However, among the mini cores, there are "bug cores" that have a negative effect and can put players in a pinch. Some bug cores are unique, such as those that degrade image quality or generate spam pop-ups on the screen, but they are, in any case, quite troublesome.

The "hack-and-slash" excitement of possibly getting a strong effect mini-core, combined with the "try your luck" thrill of possibly picking up a buggore, makes for a uniquely thrilling playing experience.



METALLIC CHILD" is full of charms, such as the cute android girl Rona, exhilarating action elements, and random elements that can be enjoyed over and over again. The game is also packed with elements that will keep you entertained for a long time, such as the ability to purchase custom parts to change Rona's appearance with the currency you collect during the game, and the ability to unlock fan art and view the illustrations.


2. Excitement at the succession of exciting developments! Hardcore Mecha," a 2D side-scrolling action game filled with love for robot anime

  • Hardcore Mecha" (RocketPunch Games)
  • Genre: Action
  • Release date: June 27, 2019
  • Price: 2,050 yen (as of October 8, 2021)
  • Copyright: (c) 2019 RocketPunch Games

As many classic robot anime shows, what is inseparable from "robot" and "mecha" is "hot development". Hardcore Mecha" is a work in which such a hot development awaits you.



This 2D side-scrolling action game features Japanese anime-style graphics. As the title suggests, the player controls a mecha. Just hearing that the game is a side-scrolling action game in which the player controls a giant robot, the excitement is bound to be overwhelming for those who love this type of game.


The setting of this title is Mars in the year 2221 AD. The main character, "Thaleser," a mercenary from the Hardcore Defense Company, is sent down to the Martian soil with the Coalition's test plane "Thunderbolt" to search for "A," an intelligence officer who has gone missing on his way to Mars as a request from the Coalition Forces. Although he thought it was a simple and uneventful mission, Talesar and his colleagues soon realize that there is a great danger behind this mission. Thus, Thaleser finds himself caught up in the vortex of a fierce battle that will shake the whole of Mars. ...... is the story of this film. The story is filled with phrases such as "Mars," "mercenaries," and "allied forces," all of which are expected to lead to a hot development.



This is a stage-clearing side-scrolling action game, with the basic game mode being "Story Mode," consisting of eight chapters and a total of 18 stages. The game is a standard action game in which players advance through the map by using multiple weapons, special moves, and items, and clear the stage by defeating the boss that awaits them at the end.

Players have the concept of levels, and there is also a training element in which they can unlock aircraft performance and new special weapons by using currency earned during stages to strengthen and customize their aircraft, giving the game an action RPG flavor. The customization system, which allows players to replace weapons and armor, is a particularly exciting aspect of this title, which focuses on "mechas.



The basic attack methods in this title are melee attacks, remote ranged weapons, and special moves called "Awakening Armor.

There are two types of melee attacks, light and heavy, and it is important to choose the right one for the situation. Both types of attacks can be used in rapid succession, but they require a cool time after each use, so blindly using them too often can create a large gap that can be dangerous. Incidentally, the game explains that the cool time is "due to the heavy load placed on the joint parts of the mechanism. It is a small detail, but I found this kind of "choice of words that does not destroy the world view" to be a very touching point for me. Incidentally, the word "repair" is used for recovery in this work. This is also a very touching point, as it is a word that can only be used for mechatronics.



There are two types of remote-firing weapons: main weapons and subweapons. In addition to the weapons initially equipped, new weapons may be acquired during the stage and can be switched at any time. Weapons initially equipped with ammunition can be reloaded and used repeatedly, but acquired weapons disappear when the ammunition is depleted.

Shooting is not auto-aimed, but rather the player must aim and shoot, which makes the game slightly more challenging. However, the exhilaration you feel when you successfully destroy your enemies while avoiding their attacks is exceptional.



The "Awakening Armament" is a special technique that can be used by consuming the "Awakening Armament Gauge," which accumulates from attacking enemies, destroying enemies, and being hit by bullets. It is a reliable technique with high power, a wide attack range, and the power to overturn the battle situation, but what is most impressive is the special direction that plays when it is activated. The animation of the technique and the cut-in of the character are played back, and it is a must-see. It is sure to raise the spirits of robot animation fans and even those who are not fans of robot animation.



The game is full of "robot anime" elements, such as flight and high-speed movement using jets, a huge boss with an outstanding impact, a storyline with many conversations and cut-ins between characters during the stages, and a variety of unique characters on both the enemy and allied sides.



Among these, the author recommends the following points: " There are not only mechas but also humans in the stage," and "There are scenes in which the player disembarks from the aircraft to control the humans. The contrast between the size of mechas and humans naturally gives players a sense of the scale of the mechas, and I felt that it creates an immersive feeling of "controlling a giant mech.



Hardcore Mecha" is a "playable robot anime" that combines exhilarating action, an exciting storyline, and a number of effects filled with a strong love of robots and a strong sense of commitment. If you are a fan of robot anime, or if you feel something exciting and hot after reading this article, please give "Hardcore Mecha" a try.

A supreme head-to-head battle on a 3.8 x 8 square stage! Into the Breach" is a sci-fi strategy game with a Tsume-Shogi-esque feel.

  • Into the Breach" (Subset Games)
  • Genre: Strategy
  • Released on February 28, 2018
  • Price: 1,520 yen (as of October 8, 2021)
  • Copyright: (C) 2018 Subset Games

A strategy game with an irresistible tingling sensation of repeatedly making choices and decisions while reading the war situation. Into the Breach" is a strategy game featuring high-tech battle mechs, a genre that goes well with mechs and robots.



Into the Breach" takes place in a future Earth threatened by "VEK," a giant creature that breeds underground. In order to protect the world from the attacking giant creatures, the player boards a giant battle mecha as a "time traveler" and fights for victory. The setting is right in the middle of a science fiction movie, where the player manipulates the mecha to protect the earth from the monsters. I can't contain my excitement!



When you start the game, you will first be taken to a screen where you can make various settings before launching your ship. Just the graphic of the giant mecha quietly standing in what looks like a hangar, waiting to go into battle, should be enough to send a thrill through the hearts of anyone who loves mecha.

On this screen, the player selects the difficulty level of the game, who will be the time traveler, and which mecha will be sent out. Each mecha has a different performance: some can attack at close range, some at long range, and some at range. New time travelers and mechas can be unlocked through repeated playthroughs, so the game is designed to be played over a long period of time.



After completing the various settings and stage selection, the mission finally begins: a square map divided by 8 x 8 squares appears. By the way, the size of the map does not change from 8 x 8 no matter which stage you choose.

The board is somewhat reminiscent of Shogi or Chess, and in fact, the gameplay is also reminiscent of Shogi or Chess. I would like to introduce this point in detail later.


The objective of the player in this game is to operate three weapons and defend facilities such as houses and power plants on the map from enemy forces for a predetermined number of turns. When a facility is damaged, the "power infrastructure" gauge in the upper left corner of the screen decreases, and when it reaches zero, the game is over.

In addition, each weapon you control has its own health, which decreases as it takes damage. When a weapon's health reaches zero, it is disabled until the end of the stage.



Enemies, which are giant creatures that breed in the ground, spring up one after another from the ground during a mission. While the player's side consists of three mechas, the enemy forces that come in overwhelming numbers cannot be defeated or annihilated. However, what must not be forgotten is that the victory condition is not "annihilation of the enemy," but "defending the base for a set number of turns. Even if you do not defeat the enemy, or even if some of your mechs go down, you will be cleared as long as you endure to the end of the game. This "tingling sensation of enduring the enemy onslaught" is one of the real pleasures of this game.



I mentioned earlier that the gameplay is reminiscent of Shogi or Chess, and the reason for this is the highly unique battle system. Let me give you some of the unique points of this work's battle system.


All enemy attacks to be executed in the next turn are known in advance.

The player's army always acts before the enemy's attack.

When you attack, you can push the enemy out of the way and shift the square.

The direction of the enemy's attack does not change even if the player is pushed away.


It may be somewhat confusing, but for example, if an enemy says, "On my next turn, I will attack the building in the square on the right," even if the player pushes the enemy and shifts his location, the enemy's action of "attacking the square on the right" will not be changed. By making good use of this, it is possible to make an enemy attack another enemy, or to prevent an enemy from appearing by pushing it over the square where it is scheduled to appear. Since there are three mechas here, utilizing this system is the key to success.

The most appealing aspect of this game is its unique gameplay, which is both a strategy game and a puzzle game like Tsume-Shogi, in which players must carefully consider their opponent's next move before deciding on their next move. Furthermore, the terrain, building locations, and enemy appearances on the stage are randomly generated, so the game can be played over and over again. It is truly a "swamp" game that once you get hooked on it, you will stay hooked.



Into the Breach" is an award-winning game with a unique and sophisticated game system. It is recommended for lovers of mech and strategy games, as well as puzzle and board games.

Get through the cold season with the "hotness" unique to mecha games!

So, we have introduced three recommended titles.


Although the visual atmosphere and gameplay of the titles introduced here differ from each other, I felt that they all share the same "hotness" that is unique to robot games. As the cold weather is getting colder and colder, it might be a good idea to play a game in which mechas play a leading role and become hot from the bottom of your heart!

Author:Nero Hyakkabe
Freelance writer who buys too many games. Currently, I have more than 300 games in my stack. I am also a novelist. His works include "Yubisaki Kaidan: 140 Scary Stories" (PHP Kenkyujo) and "Goa-ken Unrated Edition" (Kodansha).
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