Development Director's Message & Improvements in Response to "Seitokami Trinity Trigger" Trial Version! Coming September 15 on PlayStation/Switch!

A message in response to a survey for a demo version of the PS5/PS4/Switch game "Seitokami: Trinity Trigger," scheduled for release on September 15, 2022, has been released.

In a world where the gods of order and the gods of chaos fight for supremacy, Cyan, a young man living in a small village, discovers one day that he is a chosen warrior. One day, he discovers that he is a chosen warrior. Together with his friends, the three of them begin a journey to fight against their "destiny".


⇒Flue's new video "Seitokami: Trinity Trigger" is released! Coming to PS5/PS4/Switch in September!

The director of the game's development team has released a message in response to a survey conducted on the demo version of the game, as well as improvements for the release of the full version of the game.

Official trailer for "Seitokami Trinity Trigger


Message from the director

My name is Takumi Isobe, director of "Seitokami Trinity Trigger.
First of all, I would like to thank everyone for playing the demo version that was distributed until June.


We are very grateful to the many people who responded to our survey. The development staff and I have read all of your feedback and are working hard to reflect as much of it as possible in the final version of the game.


So, what will change from the demo version to the full version?
We will let you know in the form of a director's letter as soon as possible.

▼ Improvements (original in Japanese)
Improvement 1: Adjustment to make the synchronization gauge easier to see
We introduced the Synchro Gauge because we did not want to make the recent "button mashing" action too much. If an attack is made with insufficient synchro gauge, the power of the attack will be weakened.


In the demo version, the gauge was placed in a way that made it difficult to be aware of it during play, and many users felt that it was difficult to inflict damage on enemies.


Therefore, we have adjusted the synchronized gauge by displaying it above the playable characters, making it easier to be aware of the synchronized gauge when fighting. It is not displayed all the time, but when the gauge is full, it is hidden so that it does not get in the way.


Improvement #2: Implementation of an enlarged map
There are many pathways and treasure chests hidden in the field. We have received many comments that the current mini-map is not clear enough, so we have implemented an enlarged map.


We have also made it possible to display icons of where NPCs are and their destinations. If set, the locations of more than 50 quests will also be displayed.
In addition, the number of treasure chests in an area is now also displayed, making it easier to find treasure chests.
This issue focuses on UI modifications.


We have also made various other adjustments to make this work more comfortable and enjoyable, such as making the Manatite equipment screen and the Monster Pictorial Book easier to understand.
In the next issue, we will introduce the adjustments to the battle section, which we received a lot of feedback on.

Title Information
Seitokami: Trinity Trigger
[Compatibility: PlayStation 5, PlayStation 4, Nintendo Switch
[Release date] September 15, 2022 (Thursday)
[Price] 8,580 yen including tax for both packaged and downloadable versions
[Genre] Action RPG
[CERO] To be reviewed
[Publisher]FURYU Corporation.


© FURYU Corporation.

Recommended Articles