Your choices will change the story! The Last Oricru", a new game review, a gritty action RPG with a medieval x sci-fi worldview.

How are you doing, Akiba Research Institute readers? I am Nero Hyakkabe, a writer who buys too many games. Have you ever heard the phrase "life is a series of choices"? This is said to be a famous quote by Shakespeare, and in fact, our daily life is composed of a series of choices, from the big ones to the small ones. In "The Last Oricru," the key word is "choice.

This game is also available on PS5 and Xbox Series X|S. Please note that this review is for the Steam version.

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The Last Oricru" is an action RPG with an emphasis on story. The game features a unique worldview that mixes medieval fantasy and science fiction, and the beautiful graphics and music will make you feel immersed in the story.

The story takes place on Waldenia, a planet that is in the process of terraforming and is isolated from outer space by a protective barrier. On this planet, there is an ongoing conflict between two races: the Nabors, a pale, humanoid race, and the Ratkins, a bipedal, rat-like race. The protagonist of this film is Silver, a 350-year-old earthling who awakens from cryo-sleep on the planet Waldenia. Upon awakening with no memory, he is told by Patriarch Martis of the monastery of Nabol that he has become immortal, an unbelievable fact.

Patriarch Martis then asks Silvar to "practice," and Travis, his trainer, orders him to procure weapons. When he goes to the armory, he finds Gok, a rat-like race of ratkins, guarding the warehouse. It seems that the Nabors and the Ratkins have a master-slave relationship in this monastery. After receiving a weapon from Gok and returning to Travis, the protagonist is told to execute a rat as a training partner. Here, the player is presented with the option of "practicing" or "I am not an executioner," which is actually the most distinctive feature of this work.

This is actually the most distinctive feature of the game. Like an adventure game or a novel, there are many scenes in the game that force the player to make a choice, and the story changes depending on the player's decision. The choices you make affect not only the development of the story, but also the characters and the ending, making the game enjoyable to play over and over again.

It is an interesting point, as is typical of RPGs, that the development of the story can be changed not only by the decisions made, but also by the success or failure of subquests. Depending on your actions, you may be favored or angered by forces such as "Nabol," "Ratkin," or "Broken," and your relationship with each force will change. If, in the course of the story, you find a force with which you would like to establish a friendly relationship, you can choose to fail the sub-quest. In a typical RPG, the correct answer to any quest is to complete it, but in this game, even "quest failure" is sometimes the correct answer, which is very unique. It is a fresh experience that is a fusion of an adventure game and an RPG.

Let us introduce the battle system of the game.

The battle style of this title is to attack with weapons such as swords and spears, while blocking with shields, parrying, and making evasive maneuvers to parry enemy attacks. The battle is not a push-and-pull battle, but a "soul-like" battle in which the player must watch the enemy's actions and attack while blocking and parrying. In addition, the concept of stamina, which is familiar in soul-like games, is also present, so it is important to manage stamina by regenerating it in between attacks and defenses. The game is generally a fun, robust action game, but it is nice to know that the difficulty level can be set for those who are not very good at action games or those who prefer to focus on the storyline.

Weapons have two types of actions: main actions and sub-actions. The main action is the basic normal attack, while the sub-actions are more powerful than the main action and have special abilities such as buffing the weapon or performing ranged attacks.

In addition, two of each weapon and shield can be equipped and switched. For example, the first shield can be equipped with a normal shield, while the second can be equipped with an "Orb of Healing," which heals HP, or a "Mana Absorber," which attacks enemies to gain mana and plays an auxiliary role. One of the most enjoyable parts of the game is the head-scratching over what to equip each time you get a new piece of equipment by defeating enemies or opening treasure chests you find along the way.

While the branching storyline and robust action are the hallmarks of this title, another major feature of the game is its multiplayer. The game offers two types of multiplayer: "offline" cooperative play for two players on a single screen divided into left and right halves, and "online" cooperative play for players who invite friends. The author felt that it is quite rare to find a gutsy action RPG that offers cooperative multiplayer play. I recommend that you try to support your friend who is just starting out, or ask a friend who is good at action to help you out.

The Last Oricru" is set in a unique world that combines medieval and science fiction, with a story that changes depending on the choices you make, challenging action, and cooperative play with friends. With a rich and rewarding storyline that can be played over and over again, "The Last Oricru" is a game that is recommended as a companion for the upcoming holiday season.



Author: Nero Hyakkabe
Freelance writer who buys too many games. I currently have more than 300 games in my stack. Also a novelist. His works include "Yubisaki Kaidan: 140 Scary Stories" (PHP Kenkyujo) and "Goa-ken: Unrated Edition" (Kodansha).
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