Ghost in the Shell: SAC_2045 The Last Human" The Movie, Staff Talk Official Report Arrives! Behind-the-scenes stories about the production are revealed one after another!
GHOST IN THE SHELL SAC_2045: THE LAST HUMAN" will be released in theaters for 3 weeks only at 30 theaters from November 23, 2023 (Thursday, national holiday).
A staff talk event was held at Tachikawa Cinema City Cinema One on Saturday, November 25, and the official report has arrived.
Since the original comic by Masamune Shirow was published in "Young Magazine Kaizokuban" in 1989, the "Ghost in the Shell" series has surprised and inspired the world, including "Ghost in the Shell" (1995) directed by Mamoru Oshii. The latest "GHOST IN THE SHELL SAC_2045" is double-directed by Kenji Kamiyama, who directed the "GHOST IN THE SHELL S.A.C." series, and Shinji Aramaki of the "APPLESEED" series.
Season 1 will be distributed exclusively on Netflix from April 2020 and Season 2 from May 2022, and "Ghost in the Shell: SAC_2045 Sustainable Warfare," the movie version of Season 1 with new scenes, will be released in theaters in November 2021.
⇒Click here for the screening schedule of the anime film!
A staff talk event for the film was held at Tachikawa Cinema City Cinema One on Saturday, November 25. The event featured Tatsuma Furukawa, who directed and edited the film, and Hajime Takagi, who was the sound designer throughout the "SAC_2045" series. In front of the enthusiastic fans who had just experienced the "superb sound" screening, for which Mr. Takagi directly supervised the sound, behind-the-scenes stories related to the production were revealed one after another. The official report of the staff talk has arrived and is introduced below.
Staff Talk Official Report
(From left to right) Producer Haruyasu Makino, Tatsuma Furukawa, and Hajime Takagi, who moderated the event.
Tatsuma Furukawa, who directed and edited the film, and Hajime Takagi, who was in charge of sound design throughout the "SAC_2045" series, appeared at the "Ghost in the Shell: SAC_2045 The Last Human" staff talk event held at Tachikawa Cinema City, a theater with a love for movies.
Takagi smiled in front of the audience gathered at the theater and said, "I'm glad so many people came." On the other hand, since the event was held after the screening, Furukawa said, "I hope we can have an in-depth discussion, which we usually cannot talk about," and the audience was already looking at him with great interest.
The "extreme sound screening" was conducted by Takagi, who went directly to the theater to adjust the sound. He was especially proud of the resonance of the OP and ED, the sound quality, and the low frequency range, as he knows the original sound source so well. He is proud of the high level of quality. When asked what adjustments were actually made, Takagi replied, "To begin with, there are international standards for movie sound, but in reality, the size and shape of movie theaters can sound slightly different. This time, we adjusted the sound while listening directly to the theater's speakers, and rather than seeking something deeper, we adjusted the sound to deliver to the audience the sound we envisioned as much as possible," he said, while revealing that the audience could experience the film with valuable sound, "So, from now on when you see it in the theater, if you feel it is not enough, you can tell the theater 'Ghost in the Shell' and they will be able to hear it. So, when you see the film in the theater in the future, if you find it lacking, please give feedback to the theater that the specs of Ghost in the Shell are not like this," he said, to which the audience responded with surprise.
Furukawa, who was only in charge of editing for the previous film "Sustainable War" but was in charge of directing in addition to editing for this film, said that he was "more deeply involved in this film than in the previous film. Furukawa, who has always been a fan of the "Ghost in the Shell" series and was "ecstatic" when the previous film was released, said, "I was able to complete the film this time...looking back, I was happy.
On the other hand, Furukawa, who usually works on live-action films with director Fujii, was asked about the difference in editing between live-action and animation, and he replied that there was not that much difference. This time, since it was a 3DCG film, I took on the challenge of creating something interesting and moving as a single film, just as I do with live-action films," he said.
Similarly, Takagi nodded in agreement with Furukawa when asked about the difference in sound between a live-action film and an animated film, but he added that there was one clear difference: "Since it was an editing job for a series that had been made as a series, we had to cut the original footage and create editing points, but the number of these points increased from the previous film. Furukawa explained that it was more difficult than he had imagined, "Normally, once we finish editing and apply picture lock, we don't change the image from there. Furukawa smiled apologetically and said, "Normally, after editing is completed and picture lock is applied, we don't change the images after that, but this time we said, 'Excuse me, please let us do it,' and made changes even in the dubbing stage.
When asked what he regretted about the film, which was completed after such hard work, Takagi replied, "There is no end to what I can say. I could talk about it for about two hours with drinks and snacks." While inviting laughter, he added, "There is a gunfight that was about 30 seconds long in the series but was shortened to about 10 seconds in the movie version, and when you hear the finished film, some parts sound like the same sound being repeated. I should have added more variation..." Furukawa, on the other hand, was quick to point out that there was nothing special about it. I didn't have any last time, but this time, when I went to the preview, Director Aramaki greeted me with a smile, and I was glad that he did.
The climax scene, which took a different turn from the series and was re-recorded almost entirely from scratch, required adjustments to the nuances of the existing voice and the newly re-recorded voice. Takagi revealed that one of the biggest differences was the nuance of Takashi Shimamura at the end of the scene. In the series, Takashi is talking to Motoko in a situation where he has very little freedom, because he is devoting his resources to other things on the telepathic line. But in the movie version, Takashi has more resources to talk freely with Motoko, and after discussions with Fujii and Kamiyama, we agreed that we wanted a more natural voice.
In the climactic scene, the interpretation of whether Motoko pulled out Takashi's "code" or not was left to the viewers in the series, but in the film version, a clear answer is given. Takagi revealed, "The production team was not in agreement," and Furukawa, who said, "When we started working on the film version, I was not satisfied with the ending of the series, or I felt that I could not get over it. "I began to understand through discussions that Director Kamiyama was looking at something that was not an easy defeat or dystopia," Furukawa said. Then, I added the process leading up to the climax, saying, 'Then, how about this ending?
In light of these changes, Takagi says, "In the end, it is important to see how what is expressed in the film is linked to reality. The most valuable aspect of the "Ghost in the Shell" series is that it is a story that illuminates the real world, and it is art for society. But what is different from the past is that reality has gotten worse than when it was first distributed on Netflix, and really hellish things have happened all over the world, making this work more fantastical than when it was distributed," he muses.
Ghost in the Shell SAC_2045: The Last Human" was newly created in light of the changing times, and Furukawa explains that the title "The Last Human" was chosen, "My initial intention was to refer to the element, but in discussions with Director Kamiyama, we talked about the fact that it was actually the opposite. The movie version is a film that has a lot of different aspects.
Fujii and Furukawa said that they told Kamiyama that they wanted to end the film as a single movie with hope for various options. So," he said, "I thought about how the conversation between Motoko and Takashi would go in order to reach that point, so I think that Motoko and Takashi's thoughts are easier to swallow. I think we have created something with a certain hope. I hope you will visit the show as many times as you like," he said confidently. The event ended peacefully amidst warm applause from the enthusiastic fans.
The event report is in Japanese only.
<Event Information
Staff Talk Event for "Ghost in the Shell: SAC_2045, The Last Human
Date: November 25, 2023 (Sat) 14:45-15:15 *After screening event
Speakers (titles omitted): Tatsuma Furukawa (director & editor), Hajime Takagi (sound designer)
Venue: Cinema One, Tachikawa Cinema City (2-8-5 Akebono-cho, Tachikawa, Tokyo)
Film Information
GHOST IN THE SHELL SAC_2045: THE LAST HUMAN
In theaters from November 23, 2023 (Thursday, national holiday) [3-week limited release]
<Cast
Motoko Kusanagi: Atsuko Tanaka
Daisuke Aramaki: Hiroshi Naka
Batou: Akio Otsuka
Togusa: Koichi Yamadera
Ishikawa: Yutaka Nakano
Saito: Toru Okawa
Paz: Takashi Onozuka
Boma: Taro Yamaguchi
Tachikoma: Sunako Tamagawa
Ezaki Pudding: Ban Megumi
Standard: Kenjiro Tsuda
John Smith: Kaiji Sose
Kurusu, Otomo, Teito: Shigeo Kiyama
Takashi Shimamura: Megumi Hayashibara
<Motion Actors
Motoko Kusanagi: Kaori Kawabuchi
Daisuke Aramaki, Ishikawa: Kaiji Sose
Batou: Shinji Kasahara
Togusa: Teruhiro Okada
Saito : Hidetetsu Takei / Ezaki Pudding : Risa Yamashiya
<Staff> (Japanese only)
Original Story: Shirow Masamune "Ghost in the Shell" (Kodansha KC Deluxe)
General Director : Kenji Kamiyama × Shinji Aramaki
Director : Michito Fujii
Direction & Editing: Tatsuma Furukawa
Screenplay: Kenji Kamiyama, Ryo Higaki, Kurasumi Sunayama, Atsumi Tsuchishiro, Dai Sato, Daisuke Daito
Character Design: Ilya Kuvshinov
CG Director: Masaru Matsumoto
3D Character Supervisor : Hiromi Matsushige
Production Designers: Shinji Usui, Kenji Teraoka, Daisuke Matsuda
Modeling Supervisor: Makoto Tasaki
Background Modeling Supervisor: Satoshi Ichikawa
Rigging & Character FX Supervisor: Yosuke Nishikori
Rigging Supervisor: Nobuzo Inoue
Motion Capture Director : Hidekoh Uduzawa
Layout Supervisor : Yuseok Choi
Animation Supervisor : Yuya Yamaguchi
Effects Supervisor : Takuya Kiyotsuka
Lighting & Compositing Supervisor : Takaya Takahashi
Technical Supervisor : Masahiro Omomo
Music : Nobuko Toda & Kazuma Jinnai
Sound Designer : Hajime Takagi
Theme Songs: "Secret Ceremony" "No Time to Cast Anchor" millennium parade
Music Production: Flying Dog
Theme Song Cooperation: Sony Music Labels
Production: Production I.G × SOLA DIGITAL ARTS
Production: Ghost in the Shell 2045 Production Committee
Distributor: NAMCO BANDAI FILM WORKS
<WEB
Official movie website: #
Official Twitter: #
(c)Shirow Masamune, Production I.G/Kodansha, Ghost in the Shell 2045 Production Committee
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