PS4's "Ryu ga Gotoku 5: Yume, Kanoeshimono" to be released on June 20, details of the exhilarating and dynamic "new generation of fighting battles" are revealed!

SEGA Games has released details of the "battle" in "Yakuza 5: Yume, Kanoeshimono" for PS4, scheduled for release on June 20 (Thursday).

The "Yakuza" series is an action adventure for "adults" that depicts various human dramas such as love, humanity, and betrayal, set in a fictional gigantic entertainment district. The third installment of the series, which was previously available only on PS3, is now available on PS4 in response to fans' requests to play the popular series on PS4.

The PS4 version of "Yakuza 5: Yume, Kanoeshimono" has been upgraded from 720p/30fps to 1080p/60fps for a higher quality and smoother gameplay experience, and a product code for "Yakuza 5: Yume, Kanoeshimono" Original Soundtrack" is included as a bonus for both the packaged version and downloadable version. The package version will also include a product code for the "Yakuza 5 Yume, Kanojo" original soundtrack, and as a bonus for the package version, a flyer with a "Yakuza ONLINE Character Reward Code" that can be used in the "Yakuza ONLINE" service on iOS, Android, and PC (*The bonus will not be available on the iOS, Android, or PC versions). valid for any platform (iOS/Android/PC), but the reward code can only be entered from the PC version).

The PS4 version of "Yakuza 5: Yume, Kanoeshimono" will feature a "new fighting battle" that is full of exhilaration and dynamism.

The power has been greatly increased, from motion to presentation!


The battles in "Yakuza 5: Yume, Kanoeshimono" have been drastically revamped from the very basics, with all of the standing postures and motions being redesigned. Even the way they walk is more realistic than in the previous "Yakuza 4: The Legend Continues". The enemy side has also been greatly enhanced in terms of thought and direction, such as when they call their friends on their cell phones during battle, or when they become panicked by the strength of their opponents.

In addition, a special "Zetsu-Gi" technique unique to each hero has been added, which can be unleashed when certain conditions are met. These are powerful and flashy moves that utilize overwhelming physical abilities and transcend the realm of the human.

Kazuma Kiryu
Kiryu is an all-rounder who leaves no stone unturned in terms of power, speed, and technique variation. He is strong even when using weapons.

Kiryu's most powerful technique is the "Kiyo of the Furious Dragon". While activated, he becomes invincible and can launch a suicide attack without regard to enemy attacks. It is a fearsome technique that can be used to violently and fiercely subdue enemies with anger.

Saeshima Taiga
Saeshima specializes in power. His movements are slow and he has a large gap, but if he hits, he can deliver a tremendous blow. In addition, he has many dynamic moves, such as rushing and throwing.

The "Fierce Tiger's Mind" technique makes the most of his inhuman power, allowing him to rip off building switchboards and road signs and use them as weapons in battle. The frightening thing is that not only "objects," but even enemies fighting in front of you can be grabbed by the limbs and turned into weapons!

Shun Akiyama
Akiyama's appeal lies in his speed and variety of kicks. The appeal of the "speedster," who uses his many moves to kick down his opponents without allowing them to counterattack, is alive and well as in previous works.

Akiyama's signature move is the "Air Strike. Akiyama's signature move is the "Air Strike, " an acrobatic move in which he launches an enemy into the air with a powerful kick, and then continuously strikes with another kick.

Tatsuo Shinada
Compared to Kiryu, Saeshima, and Akiyama, who are all very human, Shinada is much more like a commoner. However, his motion is very distinctive, as he swings his fist in pitching and batting form, and his foot strike becomes a sliding tackle, as if he had a habit from his baseball days.

Shinada's signature move, the "Ore Ryusei Tackle," is a powerful tackle attack that involves grappling with the enemy and then pushing with all his might. After grappling, he can slam the enemy against a wall, push him down, or throw him away.

Heat actions full of individuality
The series' well-known "Heat Actions," which range from powerful to comical in appearance, have also been enhanced since the previous work. The pre and post-action effects of these moves have been enhanced, making them easier to use. In addition, a new element, "Climax Heat," which can be activated when special conditions are met, boasts a power that can literally end a battle. The power of this powerful move can be changed by pressing a button, making it as powerful as the Zetsu-teki.

In addition, there are also "local heat actions" that are exclusive to each of the five cities. The "Snowman's Gokumi" is a technique that Saeshima can use only in snowy areas of Sapporo and Tsukimino. It is a technique that has a great impact by enveloping the enemy in snow from the ground and turning him into a snowman.

The "Tenkei" technique is a mini-story that sparks a new technique.
The series' well-known "revelation" technique, in which a new technique is inspired by an interesting sight seen on the street. In "Yakuza 5: Yume, Kanoeshimono", the story leading up to the inspiration has been greatly enhanced and can be enjoyed as a sub-story. In addition, there is a new pattern in which the player is suddenly able to flash a technique during battle.


Haruka's battle is a rhythm action game!
Unlike Kiryu, Saeshima, Akiyama, and Shinada, Haruka's battle in the "Top Idol" scenario takes the form of a rhythm-action "dance battle. The player must talk to dancers in the city and ask them to fight against them.

In the dance battles, which feature music from a total of five genres (hip-hop, house, idol, jazz, and rock), players press the buttons that appear on the frames positioned in the four directions of the character (up, down, left, right, and right) with good timing. When a combo is achieved, Haruka will sometimes perform a spectacular action!

Dance Heat" is another element that corresponds to the "heat action" of the other main characters. It can be triggered at any time as long as the heat gauge is over a certain level, and is powerful enough to reverse a disadvantageous situation in one fell swoop.

Winning the dance battles will help Haruka to improve her "power of expression," one of her idol abilities. It is an important element in Haruka's scenario.

Product Information
Yakuza5: Yume, Kanoeshimono
Compatibility: PlayStation 4
Release date: June 20, 2019 (Thursday)
Price: 3,990 yen (excluding tax) for packaged version and download version
Genre: Action Adventure
・Players: 1 player
Publisher/Distributor: SEGA Games Inc.
CERO classification: D (for ages 17 and up)

©SEGA

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