The final episode: Watch the fierce and beautiful battles of the sword fighters! Tsumigebu! Episode 15 - Swordsmen Warriors

This is the Tsumikibashi University Game Research Club. This is the club room of the Tsumikibashi University Game Research Club, or "Tsumige Club" for short.

It is a club activity that only plays games brought by each member. ......

Members of the Tsumigame club
Yuma Konoshita, the main character, is a 19-year-old college freshman. She is bright, honest, polite, and a little natural. She is a casual gamer and enjoys playing games of all genres without hating them.
Sayuri Ekioka is a 20-year-old second-year university student and the head of the Tsumigame club. She is a passionate gamer who can't stop talking about games and has a wealth of knowledge about them. She has a wide range of knowledge from old games (including maniac games before the Famicom!) to the latest games. ) to the latest games, and buys any game that interests him, from the hottest titles to the most maniacal. However, his game playing skills are apparently not very good.
Kirishima Sui is a 20-year-old second-year university student and vice president of the Tsumigame Club. She met Sayuri in the spring of their freshman year of college. She is a gal-type girl who got hooked on video games under Sayuri's influence and is now a total gamer. She is a genius gamer who can get the hang of any genre of game she plays and quickly get good at it.


One evening. Yuma Konoshita, a first-year club member, came to the club room and opened the door to play games.


Good evening!

In the club room, the club leader, second-year student Sayuri Ekioka, and vice president, second-year student Sui Kirishima, were holding swords at each other and engaging in a tsubazeri-ai.

Hmmm......... Sui, it looks like the time has finally come to settle the score. I will decide right here and now which of us is more suitable to be the head of the Tsumigae club, you or me. ......

Sayuri,...... I'm not particularly aiming for the head of the club,......!

I'm dueling with a sword! I'm not sure what you're talking about, but I'm sure you're right.

Yuma enters the room in a panic, and steps in between the two of them. Now all three members of the Tsumige club are present.

Ah, Yuma. No, we're not fighting, and this is just a toy sword. ......

You're being naive, Yuma! In the Warring States period, battles were bound to occur! And this is not a fight, but a warm-up for today's game, "Sword Dance Warriors"!

Ah! I know "Sword Dance Warriors"! It's the action game of "Tourabu", right?

It's a game that is a collaboration between "Touyabu" and the "Musou" series, isn't it?

Mm, that's right! That's my buddy, Sui!

Buddy? Buddy means partner? I'm kind of happy, embarrassed, and over-exaggerating. ......

By the way, "buddy" is a term that appears in "Sword Dance Warriors"! How's it going?

I'm not sure if I'm being told how I'm doing~.

Oh, haha ....... So, um, Mr. Director, I've actually never touched "Sword Dance" before. ...... Can I still enjoy "Sword Dance Musou" even if I feel like that. ......?

I'm sure you'll have no problem with that, Yuma! I'm sure you'll be able to enjoy "Sword Dance Musou" with me without any worries! And from today onwards, we will call this club room "Honmaru"!

Yes, I understand!

Honmaru: ......?

So, Tsumige club, let's go out to the world of "Sword Dance Musou"!

This is a collaboration between "Toukendanbu-ONLINE-" and the "Musou" series! Swordsmen in 3D will run on the battlefield!

Before we talk about "Musou", let's start with the introduction of "Sword Dance ONLINE-".

Yes, please!

Sword Ranbu-ONLINE" is a sword training simulation game that can be enjoyed on both PC browsers and smartphones. 2 million people have registered for the PC browser version, and the smartphone app version has been downloaded a total of over 8 million times!

That's an amazing number!

Tourabu" is really a very popular game, isn't it? I have a lot of friends who are "Shinjinsha (Saniwa)" too!

Hmmm? What is "Saniwa"?

In the year 2205 A.D., in order to protect history from revisionists who plan to change it, the player becomes a "SANJINJI" (a goddess of inhumanity) and fights against them by manifesting "SWORD BOYS", who are gods of mourning for swords. The worldview of "Toukendanbu-ONLINE" is that players become "Sanninja" (goddesses of swordsmanship) who manifest swordsmen and fight battles with them. In other words, a shinjinsha is a player character who is the master of the swordsmiths in "Touken Ranbu-ONLINE-", and the word "shinjinsha" is sometimes used to refer to the players themselves!

Hmmm... I see.

One of the main features of "Touken Ranbu" is the existence of "Toushi," or "sword men," who are famous swords that have manifested as deities of mourning.

The swordsmiths are very cool, aren't they?

Yes, but they are not just cool. Swordsmen are also known as .......

The history of each sword and its relationship with its former owner is reflected in the appearance, personality, and behavior of the "swordsmith.

I was told first~! I have no choice but to cut you down, Sui!

Scary! Don't cut me down!

Ah, ah, ah, ah, .......

...... Kohon. The "Sword Dance: ONLINE" game has been developed into a variety of media mixes, including musicals, stage performances, movies, and anime. That's how popular this work is.

So, Mr. Director, what kind of work is "Touken Ranbu Musou"?

Ummm! Toukendanbu Musou" is an action game that is a collaboration between the popular "Toukendanbu-Online" and the "Musou" series by Koei Tecmo Games, which allows players to enjoy the exhilarating action of the "one-on-one" sword fighting. Fifteen swordsmen and a mysterious figure called "Mengei" appear in beautiful 3D graphics.

I love the "Musou" series! I love the "Warriors" series! The feeling of knocking down a large number of enemies one after the other is so great!

In "Swords Warriors", players can control the sword fighters and enjoy the exhilarating action that only the "Musou" series can offer, as well as fight together with your buddies and engage in various types of battles, such as sword duels.

Um, Mr. Director, you said earlier that there were "fifteen wielders," but did you mean to say "fifteen wielders" instead of "fifteen players" at ......?

You've found a good point, Yuma! Actually, it is .......

Actually, swords are counted as "one" or "two". Since a sword manji is a mourning god for a sword, he is counted as a "furikomi" instead of a "man.

Wow! I'm learning a lot.

(Gunnu, Sui told me first again. ....... I knew I should have cut him off earlier. ......)

...... Kohon. The main attraction of "Sword Dance Musou" is that you can enjoy a completely original story that is only available in this title.

What kind of story is it?

A certain Honmaru in the year 2205 AD. The fifteen swordsmen, who have lost their master, Shinjinsha, and are adrift, are suddenly attacked by a retrograde force. After that, the government of the time sent them on a mission called "forced investigation. Without their master, they set out for the Warring States Period, where history is being changed. ...... is the synopsis of this work.

Wow, this is a story of some epic scale. ......

I can expect a dramatic development~~!

Hmmm. The story is one that not only "Sword Dance" fans, but also those who are not familiar with "Sword Dance" can naturally get into and enjoy. So, let's continue with an introduction to the main game system of "Sword Dance Warriors"!

Yes, please!

That's sweet, Yuma! Let's go to battle! That's the part where you raise a smoke signal!

What~? Yes, ......, let's get ready to go!

Hmmm, Yumacchi, you're so good at taking Sayuri's request every time~......

Ah, haha... ......

Introducing the combat system! Defeat the retrograde forces together with your buddy by sword fights and special moves!

Let's take a look at the game system of "Sword Dance Warriors". Let's start with the battle part. This is the main part of "Sword Dance Warriors," where you advance through the battlefield while defeating a large number of enemies waiting for you, and aim to achieve the conditions for success in order to clear the battlefield. The story progresses as you clear the battlefield.

Hmmm... In other words, this is the part where you can enjoy the unique action of "Musou.

What is the basic action like?

Hmmm, well, don't be so hasty, Yuma. In the battlefield, haste is fatal!

Yes, yes!

This is not a battlefield, but just a club room.

The basic actions are normal attack, strong attack, and evade. You can press the normal attack button continuously to perform a series of attacks! And for the strong attack, you can use multiple strong attacks at will by holding down a specific button and pressing either ABXY.

I see... I guess you could say it's a pretty orthodox type of 3D action.

Incidentally, when you are fighting a powerful enemy, you may find yourself in a Tsubagakure. If you hit the attack button repeatedly to push the gauge all the way to the end and win the duel, you can unilaterally destroy the enemy!

Oh~! Tsubagakutai is so powerful!

Being able to unilaterally destroy the enemy is a great opportunity... I definitely want to win the Tsubagakure!

Also, on the battlefield, the Special Moves Gauge accumulates by attacking the enemy or being attacked by the enemy. If you activate a special move when your special move gauge is at its maximum, you can unleash a powerful attack with a staged effect!

Wow! Special moves are so cool!

Not only is it cool, but it's also a great way to take out all of your enemies! The feeling of being a Warriors seems to be very pleasant~!

The flashy and gorgeous performance of the special moves is a must-see. The beauty of the swordsmen will surely attract both "sword dance" fans and newcomers to "sword dance".

Yes, especially those who have a favorite swordsmith will love it! You may find yourself performing special moves just to see the performance, rather than to defeat the enemy!

Furthermore, there is a "buddy" system in this game. In addition to the main swordsman you control, you can also have a second swordsman go into battle as a "buddy" to assist you. There are also cooperative techniques, such as "buddy renge," in which you and your "buddy" swordsmith unleash powerful moves together, and "twin sword coordination," in which you and your "buddy" swordsmanship partner perform a series of powerful moves together.

I see, so you can fight together with your buddy swordsmen.

Mm-hmm! In addition, after activating the twin sword linkage, you can activate the "twin sword special kill" when your gauge reaches zero or you activate a special move. This is a powerful special move in which the two swordsmiths work together. In addition, as the swordsmen strengthen their bond through repeated battles, support techniques such as buddy counterattacks and buddy pursuit attacks can be activated.

The two swordsmen fight together and their bond grows stronger and stronger! It's a hot system!

You can choose your buddy swordsmen as well as your main swordsman, so you can set your favorite swordsman as both your main and your buddy.

I see. I guess "Tourabu" fans will especially enjoy it.

Hmmm! By the way, I have a deep bond with Sui because we fought together in the battlefield of college life! What do you think?

No, I'm so embarrassed! And it's not like college life is such a battlefield!

(To the director, Sui is your buddy. ......♪)

There are many other attractions besides combat, such as the Honmaru where you can place your sword fighters and the photo mode where you can go all out!

Now, let's take a look at some of the other systems in "Sword Swords Warriors" besides the combat aspect. First, let's take a look at the "Honmaru!

Honmaru, as I recall, means something like ......, the center of the castle, right?

Yes, it does. But the "Honmaru" in "Touken Ranbu Musou" refers to the home base of the swordsmen that have appeared in the game. When the battle is over, the swordsmen return to the castle. Upon returning to the castle, the swordsmen are placed in various areas of the castle, such as the inner room, the kitchen, the garden, the porch, and the recreation room, so that they can save their strength in preparation for battle.

The swordsmen who are placed in these areas gain experience. This allows them to gain experience without having to go into battle. In addition, by placing swordsmen in the same place, you can strengthen the bond between swordsmen. When the bond level reaches a certain level, an event called "Bond Conversation" will occur, in which you can listen to a special conversation between the swordsmen.

Kizuna Conversation! If you're a fan, you'll definitely want to see all of these events.

Hey, Mr. Director, let me backtrack a bit. ...... What is a "kitchen"?

A kitchen is a place where food is prepared, in other words, it's the modern equivalent of a kitchen.

Oh, I see! It's "chu" for kitchen, isn't it?

Speaking of "kitchen," when you have swordsmiths in the ...... Honmaru, sometimes a mini-game will occur, for example, in the kitchen, you can make rice cakes with two swordsmiths or rice balls with one swordsmith.

Wow, there are mini-games depending on the location.

If you successfully complete the mini-games, you can obtain the materials and koban needed to develop your swordsmanship, or you can develop the Honmaru itself!

What other features does the Honmaru have?

There is a "Strengthen" function that allows you to strengthen your swordsmen, a "Yorozuya" function that allows you to shop with the koban you have acquired, and a "Recollection" function that allows you to look back on events that you have already seen. My favorite feature is, of course, the ability to view your swordsmanship to your heart's content! In a sense, it may not be an exaggeration to say that this is the most important element of the Honmaru!

Oh~, I see. ...... It sure is nice to be able to take a good look at your favorite swordsmen!

By the way, you can also enjoy the swordsmith's reactions by "blowing wind" and "poking". And if you're a fan of ......, you'll love the "Photo Mode"!

Wow, photo mode!

Oh, Yumacchi is addicted to this mode!

In this photo mode, you can freely take pictures of swordsmen and leave them as photos. You can freely arrange the photo with frames, stamps, and filters.

There are so many different kinds of stamps, frames, and filters! I think I'm going to be very particular about this one. ......

You can make a cool photo or a cute photo of the same swordsman, and enjoy it in many ways.

By the way, the photo mode can be activated not only in the main castle but also on the battlefield. You can take a dynamic photo of yourself in the midst of a battle against a horde of enemies!

Oh~, that's so cool! Taking pictures on the battlefield has a different feel to it than in the main battlefield... You might even become aware of the "baeru" fighting style to take good pictures!

I'm afraid I won't be able to come back from the battlefield until I take my ideal picture. ......

If you are particular about your photo, you can take a picture that you think is "the one"! If you take the perfect photo, you can post it on social networking sites using the Nintendo Switch's share function.

It won't be long before Yumacchi's SNS timeline is filled with pictures of "Sword Dance Warriors.

On the other hand, I may be so obsessed with it that I can't even post a single picture to SNS. ......

What~! ......?

Yup, Yuma's passion for photomode is far beyond our imagination. ......

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