SEE unveils new images & first UI of the Access Controller, an accessibility controller kit for PS5!

New product images and UI of the Access Controller Kit for PlayStation 5 Accessibility Controller have been unveiled for the first time.

In honor of Global Accessibility Awareness Day today, Thursday, May 18, Sony Interactive Entertainment announced that Project Leonardo, an accessibility controller kit for PlayStation 5, has been officially named the " Access Controller," was announced.

New product images and user interface have also been unveiled for the first time on PlayStation.Blog.
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New information and new product images!


The Access Controller for PS5 is a brand new accessibility controller kit that was first unveiled at this year's CES under the codename "Project Leonardo". It can be customized in a variety of ways to help people from all walks of life enjoy games more easily, comfortably, and for longer periods of time.

Developed with input from accessibility experts, the Access controllers include a number of interchangeable button and analog stick caps, allowing players the freedom to change the layout to suit their own strength, range of motion, and physical needs. controllers each come with the following set of components

[Product Information
Stick caps (standard, domed, and ball-shaped)
Button caps in various shapes
 Pillow button caps
 Flat button caps
 Wide flat button cap (covers two button sockets)
 Overhung button caps (button caps protrude into the center of the controller, making them easier for players with smaller hands to use)
 Curved button caps (push button caps on the far side of the controller, pull button caps on the front side of the controller)
 Interchangeable button cap tags (tags to easily identify the input assigned to each button)

The Access controller is designed to be placed flat and its orientation can be rotated and adjusted 360 degrees, and it can be easily secured to an AMPS mount (*1) or a tripod. Furthermore, the distance from the controller to the analog sticks can be adjusted to the player's preference.

Access Controller UI Debut


The Access controller is not limited to hardware customization, but also includes a variety of features to provide a new style of play tailored to players' preferences, such as personalization settings in the UI.

■Button mapping and profile selection

From the PS5 console, users can set the orientation and button assignments when using the Access Controller, turn long button presses on and off, and even assign two different input signals to a single button. It is also possible to create and save preferred profiles for specific titles and genres (fighting games, racing games, etc.).

■Controller Combinations and Analog Stick Adjustments

Up to two Access controllers and one DualSense wireless controller (or DualSense Edge™ wireless controller) can be used as a single virtual controller, allowing you to link other peripherals or play cooperatively with other players. This allows for play with other peripherals and cooperative play with other players. In a similar fashion to the DualSense Edge wireless controller, the initial position of the sticks and input sensitivity can also be fine-tuned. Among other things, the ability to adjust the dead zone (the distance traveled before the analog stick is recognized in the game) and stick sensitivity allows for more detailed control in the game.


■Long press of a button

Access controllers can be set to switch to a long-press input state after a single button press. For example, in a racing game, if this function is enabled for the acceleration button, it is possible to accelerate the car without holding the button down.


This function can be applied to all inputs. For example, if you are playing a game where you have to hold down the "L3" (left analog stick) to drive, and it is difficult to keep the button pressed, you can activate this function for the button assigned to L3, so that you only have to press L3 once to drive. By activating this function for the button to which L3 is assigned, the user can set the game to run by simply pressing L3 once.

Global Accessibility Awareness Day (GAAD): A day set aside every year on the third Thursday in May to promote understanding of accessibility around the world.

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